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  • What Is Overdrive?
  • How To Use Overdrive
  • Combining Unlike Attacks
  • Party And Skell Overdrives

The JRPG genre has many notable titles, only there are fifty-fifty more than that get less recognition. Fifty-fifty some of the most successful series continue to thrive in passing rather than on the front page. This includes the games bearing the Xenoblade Chronicles label with 1 of the more contempo entries being Xenoblade Chronicles X (aka XCX).

The game has a lot of the same elements that can be expected from JRPGs, namely a party of colorfully dressed youths attempting to save the earth from beingness destroyed by some sort of god-like force. Some other less popular aspect information technology includes is how numerous the mechanics can exist, such every bit the Overdrive system.

What Is Overdrive?

Xenoblade Team Runs Across The Field

The idea of an Overdrive is nothing new in JRPGs with titles such as Final Fantasy 10 having used them previously. In XCX, the core of the Overdrive remains the same in that information technology allows your characters to bargain out large amounts of damage in a brusque amount of time.

More specifically, information technology is a estimate that fills upwards during combat and once it reaches a certain point, you can activate information technology. While the Overdrive is active, all the members of your party will have boosted combat abilities and stats which makes it very useful in turning the tides of battle or getting out of a tough spot.

How To Use Overdrive

Grant Uses The Overdrive

To fill up upward the estimate needed to utilise Overdrive, your political party needs to accrue Tension Points (TP). These are earned when your characters perform Auto-Attacks and when Mediator characters apply Arts. You first gain the Overdrive ability at the end of Chapter 5 at which point it gives you a TP max of three,000 that y'all'll need in order to activate it. When Overdrive becomes agile, two elements appear at the bottom of the screen.

  • Overdrive Counter: A large dial with a number in it that goes up and changes color based on what attacks you lot use.
  • Overdrive Timer: Along the right side of the counter is a meter with light notches. Information technology goes down over fourth dimension and once it's empty, Overdrive ends.

To brand the most of your Overdrive, you should understand what you need to practise in club to heave its furnishings and keep it going equally long equally you can. Using combos of the same types of attacks, such as multiple Melee or Ranged, volition cause the counter to go upward past one bespeak. Depending on the counter number, you lot'll be able to trigger effects that can heighten your attack impairment or extend the timer.

When you use Arts during Overdrive, their color will make up one's mind what bonuses you'll receive. Green Arts will extend the timer by 0.05 seconds of the counter number and Blue Arts by 0.1 seconds. Imperial Arts will allow you to proceeds 10 TP multiplied by the counter's number on each set on. If y'all're able to earn another three,000 TP during Overdrive, you can restart it to extend its activation even farther. Annotation that during Overdrive, the Ability Cooldowns volition be reduced and the higher the counter number, the greater the reduction.

Combining Unlike Attacks

Maxing Out The Overdrive Counter

Although chaining the same types of attacks together can be beneficial during Overdrive, y'all can likewise combine unlike attacks to trigger other bonuses. The types include Melee (Orange), Ranged (Yellow), Buff Arts (Dark-green), Aureola Arts (Bluish), and Debuff Arts (Purple). The following are effects yous can accomplish with certain combinations.

  • Aura + Buff: Recover 10 percent HP.
  • Aureola + Debuff: Extends Debuff elapsing past 25 percent.
  • Vitrify + Any Attack Except Aura: Increases the Overdrive Counter past 2 times the number of attacks landed.
  • Debuff + Melee Or Ranged: Increases your Bagginess Harm past 50 percent.
  • Triple Melee Combo: Earn 10 pct extra EXP, can stack xx times.
  • Triple Ranged Combo: Earn 10 pct actress Course EXP, tin stack 20 times.

Party And Skell Overdrives

Xenoblade Team Approaching A Skell

One of the best scenarios you can promise for in a difficult fight is when all of your characters have their Overdrives active. Yous but control one character and then can simply activate their individual Overdrive, simply if other party members gain 3,000 TP then they tin can actuate theirs as well. Depending on how many of them are in Overdrive, this can have significant furnishings.

  • Ii Party Members: A 50 percent increase to Souls' Voice rate of activation
  • Iii Party Members: You gain fifty TP each time y'all set on using Arts
  • Four Party Members: Your whole party gains Super Armor which reduces impairment past 50 per centum and makes them allowed to condition effects similar Topple, Flinch, and Stagger

In addition to activating the Overdrives of your whole political party, information technology can likewise be used when y'all're piloting the Skell mech. The aforementioned activation weather apply, just it has different effects on the Skell. During Overdrive, the Skell tin receive a multitude of passive bonuses such every bit Damage Boost, Regeneration, and Reflecting Damage. It also prevents any fuel from being consumed.

Once activated, the Skell receives a fifteen-second countdown timer. Once it reaches nada, there'southward a chance to extend the overdrive for up to six total rounds each lasting 13 seconds. Continue in mind that the chance for extension into the next rounds drops following each 1, but yous can improve them by having augments that extend Overdrives or by triggering Cockpit Time using Arts.

NEXT: Xenoblade Chronicles 10: Castle In The Sky Walkthrough